![]() ![]() Which may mean shapeshifters play a part in Slitterhead too. ![]() In a flash, her creature-like head – scales, tentacle tongue and all – retracts, folding neatly back into place, to reform her otherwise normal human face. The Slitterhead trailer ends with an older woman standing on a veranda who’s clearly been infected by the parasites we’ve seen earlier. During The Game Awards 2021, Silent Hill and Siren creator Keiichi Toyama announced Slitterhead, the first project from his new company, Bokeh Game Studios.The wonderfully gory and unsettling. All of which suggests things turn to shit pretty quickly in-game. Bokeh Game Studio, the new independent development house headed up by Silent Hill director Keiichiro Toyama, finally unveiled its debut project, Slitterhead, tonight at The Game Awards. When the clearances are set too tight, the slit edge will have a deeper than normal shear zone, a smaller than normal fracture zone, and a jagged non-defined line. In the Slitterhead trailer itself, we see a man seemingly caught off guard by a woman overcome by parasites, and are later shown police scrambling around the streets reacting to a pretty gruesome active crime scene. To fully grasp the cutting edge technology used in the slitting/shearing process is to understand the fracture mechanics of material. The game, Slitterhead, was formally revealed during The Game Awards 2021. Ghostwire: Tokyo, the upcoming action-horror game from The Evil Within creators Tango Gameworks, has likewise moved from third to first-person view, therefore it’ll be interesting to see which path Slitterhead goes down. Keiichir Toyama is a Japanese video game director and designer, best known as the creator. The Silent Hill and Siren series have both historically adopted third-person perspectives, however, horror heavyweight Resident Evil has recently pivoted to first-person fare in Resident Evil 7 and Resident Evil Village. Slitterhead is the next game coming from Keiichiro Toyama, the creator of Silent Hill, Siren and Gravity Rush, and his first project since departing Sony. Again, with such a short burst of cinematic footage, it’s hard to say exactly what shape Slitterhead will take in gameplay terms come final release. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |